REEL

3D SCULPTING REEL | 2022

| WATCH ON VIMEO: vimeo.com/rebeccabewick


showreel breakdown

sadhu

3D PORTRAIT | ALL ASPECTS

Hand sculpted and procedural: no scan data, no photo-sourced textures. Rendered in Cycles. 

PROGRESSION | steps:

Initial sculpt, retopology, shape keys, sculpted pore and wrinkle detailing, hard surface modeling: eyes & jewellery, UV unwrapping, surfacing: utility texture baking, skin colour painting, skin material, specular variation & subsurface scattering zones, eye, jewellery & face paint materials, cloth modeling, simulation & materials (excluded in final renders), grooming & groom materials, lighting, compositing & rendering.

INFLUENCES:

The culture and asceticism of the Sadhus has been of long-time interest and inspiration to me.   I created this 3D portrait of Vijay Nund in my best effort to portray his humanity, spirituality and his physical beauty, with deep respect and with no commercial interest. As a piece of artwork, this is my attempt at a representation of the likeness of Vijay Nund, however likeness is a challenging journey and this is but one artistic interpretation. 

I first discovered Vijay Nund in Joey L’s photojournalistic “Holy Men” series and in the accompanying documentary; BEYOND; directed by Cale Glendening, in Varanasi, India; and their work has been of significant inspiration and reference (links in gallery).

CREDITS:

Sadhu is the first realistic 3D portrait I have created (in Blender 2.93 – 3.2), following the HUMAN: Realistic Portrait Creation with Blender course by Kent Trammell, in his creation of Colin at CG Cookie. I’m endlessly grateful for Kent Trammell’s incredible masterclasses and expert workflow – I enjoyed every step of the journey and discovered a true passion for 3D portraiture while creating this piece.

HUMAN: Realistic Portrait Creation with Blender course: cgcookie.com/courses/human-realistic-portrait-creation-with-blender

Background Image: own 35mm film photograph

CREATED IN:

dancer

3D CHARACTER | ALL ASPECTS

Hand sculpted and procedural: no scan data, no image-sourced textures (excluding own repeat surface pattern designs). Rendered in Cycles.

PROGRESSION | steps:

Initial sculpt, retopology, UV unwrapping, hard surface & modeling: shoes, dreads & eyes, pant cloth modeling, simulation & sculpt details, surfacing: skin colour painting, micro displacement, shoes and pants: repeat pattern design & materials, grooming & groom materials, rigging, posing, lighting, compositing & rendering.

INFLUENCES:

Influenced by Flying Lotus’ Until The Quiet Comes and short film of the same title directed by Kahlil Joseph – I find their work poignant and beautiful and come back to their music and this film often (links in gallery).

CREDITS:

Dancer is a personal 3D project I created (in Blender 2.93 – 3.2), with a focus on sculpting male anatomy, full body retopology and posing. 

Stylised Character Workflow with Blender course: studio.blender.org/training/stylized-character-workflow/

HUMAN: Realistic Portrait Creation with Blender course: cgcookie.com/courses/human-realistic-portrait-creation-with-blender

CREATED IN:

shoe concept

3D HARD SURFACE | ALL ASPECTS

Hand modeled and procedural: no scan data, no photo-sourced textures (excluding own repeat surface pattern designs). Rendered in Cycles.

PROGRESSION | steps:

Modeling, UV unwrapping, surfacing: seamless repeat pattern design, materials, grooming: fuzz & materials, lighting, compositing & rendering.

CREDITS:

I created this shoe based on the NIKE Alphafly MOVE TO ZERO (Nike’s journey towards a zero carbon and zero waste future) Road racing shoe – DISCLAIMER: No commercial objective: these shoes will not be reproduced or sold.  Featuring my own illustrations and surface repeat pattern textile design on the main body of each shoe. 

NIKE Alphafly MOVE TO ZERO Initiative: nike.com/au/sustainability, sneakerjagers.com/en/n/the-nike-air-zoom-alphafly-next-nature-release-info/26317, NIKE Alphafly Shoe: nike.com, NIKE ZOOMX Sole: nike.com/au/zoomx

Blender Guru Tutorials: blenderguru.com/tutorials (Highly recommended! – I referred to Andrew Price’s tutorial on Geometry Nodes while creating the shards in the soles. Thank you, my first 3D teacher)

CREATED IN:

pearl

3D CHARACTER | ALL ASPECTS

Hand sculpted and procedural: no scan data, no photo-sourced textures. Rendered in Cycles.

PROGRESSION | steps:

Initial concept art, sculpt: body, clothing and initial hair placement objects, retopology, hard surface modeling: teeth, eyes & jewellery, UV unwrapping, sculpted expression shape keys, surfacing: skin vertex colours, eye texturing, jumpsuit garment material, grooming & groom materials, rigging, posing, lighting, compositing & rendering.

CHARACTER DETAIL:

I hand-drew concepts of Pearl with her facial expressions being a focus in creating her character from the beginning. To test the design of her face and bring her to life I sculpted a few expressions (in several iterations – I am very grateful to have been mentored on facial retopology by Digital Artist Marcus Boos). 

I textured Pearl with a nod to her namesake, a black sea pearl – with an aura of elegance; iridescent and aloof, yet at the same time seeming to mysteriously invite us in. With a tiny hint of wickedness, a little remorse and glimpses of humanity, I imagine her to be involved in some kind of espionage.

I’m excited to exaggerate the expressions further in the next character!

CREDITS:

Pearl is the first stylised 3D character I created, (in Blender 2.93 – 3.2), following the exceptional Stylised Character Workflow with Blender course for film production by Julien Kaspar, in his creation of Rain and Snow at Blender Cloud.

Stylised Character Workflow with Blender course: studio.blender.org/training/stylized-character-workflow/

Mentored by Marcus Boos | Digital Artist: marcusboos.com

Pushing Points Typology Workbook | pushingpoints.com

CREATED IN:


I acknowledge the Wurundjeri Woi Wurrung and Bunurong Boon Wurrung peoples of the Eastern Kulin and the Gadigal of the Eora Nation as the traditional custodians of the lands on which I create.  I pay my respects to Elders past, present and emerging.  

REEL EDITING | Rebecca Bewick & Tlaloc Raviella

Music from Uppbeat (free for Creators!): uppbeat.io/t/alexander-plam/slowly | License code: RMRYACRRWFQDIGBJ 

I value your support and inspiration – you know who you are.

Thank you for watching


contact

rebecca.bewick@gmail.com

REEL | vimeo.com/rebeccabewick

ARTSTATION | artstation.com/rebeccabewick

LINKED IN | linkedin.com/in/rebeccabewick

Would love to hear from you!